Crystal Bond
Spell Normal

Crystal Bond

  • Archetype:
  • Crystal Beast

  • View:
  • 4236




Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.




 
 
AI Power Analysis
Searcher / TutorConfidence: Medium
62± 7/ 100
Power Score
Intrinsic 58
Deck 65

Crystal Bond — Power Evaluation

Final Score: 62 ± 7 · Confidence: Medium

  • Intrinsic: 58 · Deck: 65 · Meta: provisional
  • Primary role: Searcher / Tutor · Secondary: Combo enabler

Why it scores here

Crystal Bond is a once-per-turn Spell that searches one Crystal Beast monster and places a second, differently named Crystal Beast monster from the Deck into the Spell & Trap Zone as a Continuous Spell. Its value is that it converts a live Crystal Beast deck into two cards of board presence for one card, which is a real advantage engine inside an archetype that runs it in 400 of 400 sampled decks at about 2.5 copies each. The score does not come from its base stats or from the high deck count, which only confirms it is consistently played. Its effect has no interaction, its own body cannot be used as material, and it is archetype-locked, so those axes stay low.

Axis scores

Axis Score Evidence
Accessibility 72 Live in every sampled deck (400/400 running main, 3 copies in 258), with a Crystal Beast search target and placement target in the Deck; combo role labels are empty, so as_searched is unconfirmed (verified deck count, observed role gap)
Combo & Conversion 70 Appears in 3 of 3 recorded combos with an average power index of 87, and the top example reaches 100 with 4 boss monsters; the card's specific role in those boards is not tagged (observed, weakly attributed)
Resource Economy 75 Searches one card and places one from the Deck while spending itself, a net +1 card and +1 board body per activation (verified from card text, inferred net value)
Effect & Interaction 5 No negation, removal or disruption effect of any kind (verified from card text)
Material Utility 10 It is a Spell and cannot be material; the placed Crystal Beast monster is a separate body that carries the material role (verified from card text)
Resilience & Flexibility 55 Three copies run in most decks and the effect is once per turn, which gives some redundancy, but a single negate ends the activation (inferred)
Deck-Building Efficiency 60 A normal Spell run at up to 3 copies with no garnet or lock, but it is dead without the Crystal Beast archetype (verified deck counts, inferred restriction)

Calculation

Weight profile: 0.7 Searcher + 0.3 Combo enabler (Starter). Intrinsic ≈ 58, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Near-universal inclusion in the sampled Crystal Beast decks (400/400 running main, average 2.47 copies)
  • Search plus placement in one activation gives net card and board advantage
  • Clear, once-per-turn text with low rules risk
  • Average combo power index of 87 across the recorded boards it appears in

Weaknesses

  • Archetype-locked: it needs Crystal Beast monsters in the Deck and does nothing in other archetypes
  • No interaction, no protection and no material value of its own
  • Single-activation, once-per-turn, so the line is slow to restart if it is blanked
  • Only 3 recorded combos, and no role tags, so the combo signal is thin

Counters / choke points

  • Negation of the activation, which stops the search and the placement together
  • Spell-hate or generic Spell-zone disruption, since the card is a Spell
  • Board-clearing that removes the Crystal Beast bodies before the placement matters

Best use

Searcher and backrow body placer that feeds the Crystal Beast engine. Decks: Crystal Beast, Crystal Beasts, Advanced Crystal Beast, Crystal/Rainbow engines. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: search one Crystal Beast monster from Deck to hand, place one differently named Crystal Beast monster as a Continuous Spell, once per turn; Present in 400 of 400 sampled decks, average 2.47 copies; Spell card with no interaction effect
  • Observed: Appears in 3 of 3 recorded combos, average power index 87; Crystal Beast archetype dominates the sampled decks (about 75% across the three main homes); Usage statistics show 100% inclusion in the Crystal Beasts and Advanced Crystal Beast homes, and 80% in Crystal Beast
  • Inferred: Net card advantage of +1 card and +1 board body per activation; Restriction to the Crystal Beast archetype makes the card dead outside that deck; A single negate ends the activation, so resilience is limited
  • Data gaps: No banlist token, assumed 3 copies (unlimited) Combo role_in_combo labels are empty, so as_searched and as_starter cannot be confirmed Only 3 recorded combos, so combo conversion rests on a very small sample No rulings data in the evidence pack











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